

If you ask yourself, how were Minerva or Juno able to leave messages for Desmond in the present knowing that centuries after he would be the one to receive it? There had to be some kind of device so they would be able to anticipate what was coming. We started thinking about something like that very early on, and there are traces of it in earlier games. what's your view on all that? A forthcoming Assassin's Creed: Valhalla graphic novel.Īzaïzia: Well, as you've said it's something we've created and I won't shy away from it because it exists! It's something we've created! But it's kind of the other way around.

You mentioned a multiverse and I have to ask here about the ending of Valhalla - spoiler warning! Fans have theorised the Yggdrasil machine might open up the franchise to exploring multi-universe stories, or making some non-canon stuff canon. What we're doing - and it's super hard with so many things going on at the same time! - is that we always acknowledge what has been saidĪlready with retconning at absolute minimum. And as much as possible, we want to avoid becoming a cross-media franchise like DC or Marvel with a multiverse or multiple existences with multiple versions of Bruce Wayne, or whoever is Batman, where if you're watching Gotham or playing the Arkham series you're not playing the same character. It's one of the big takes we have on Assassin's Creed - and I'm old, I started out 12 years ago now on Assassin's Creed - we always try to maintain consistency, so everything we we are producing is part of an eco-system, part of a world we are building. But most of the time, and most of this year, everything will be canon. It's more how the project has been developed and if, for example, a super famous artist has given their own take on something, we'll give them carte blanche but it may not be canon as we want them to be able to express themselves. It's not the category which will make the project canon - and most of what we're producing is canon.

Let's start off with the projects you've got coming this year and the new Classics/Chronicles/Originals branding you're introducing - what's the thinking behind all this?īouvier: This year will be especially dense so for us it was important to make it more understandable for fans, readers, listeners the kind of stories they'll get.Īnd here's a question which you'll probably hate: are these all canon? Fans care! (I care.) Assassin's Creed: The Ming Storm.Īzaïzia: It's my job to label them as canon or not, which is super important for fans.
